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GDC Schedule

February 8, 2006

I’ve been puttering around the GDC Site, deciding what to see this year.
This is likely what I’ll end up attending –

Journalists Group Gathering
Speaker: David Thomas (Denver Post/University of Colorado)
Date/Time: Wednesday (March 22, 2006) 9:00am — 10:00am

Xbox Live Arcade
Speaker: Katie Stone (Program Manager, Microsoft), Jon David (Lead Xbox Live Arcade Program Manager, Microsoft Corporation)
Date/Time: Wednesday (March 22, 2006) 10:30am — 11:30am

Wednesday, March 22, 2006
Vision Keynote: Building a Better Battlestar
Ronald D. Moore
Creator and Producer, Battlestar Galactica
12:00 – 1:00pm

Big Screen to Game Console: Case Studies
Speaker: Doug Cooper (Visual Effects Supervisor, DreamWorks Animation), Nina Dobner (Director of License Relations, Electronic Arts), Laird Malamed (Vice President of North American and European Studios, Activision, Inc.), Chris Williams (Producer, LucasArts Entertainment), Rick Rekedal (Interactive, Wireless & Toy Licensing, DWA Consumer Products), Xavier Poix (Managing Director, Ubisoft Paris and Montpellier Studio)
Date/Time: Wednesday (March 22, 2006) 2:30pm — 3:30pm

Bloggers Group Gathering
Speaker: Damion Schubert (Lead Designer, Wolfpack, a Ubisoft Company)
Date/Time: Wednesday (March 22, 2006) 4:00pm — 5:00pm

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Designing Tabula Rasa: Lessons from the World of MMOs
Speaker: Richard Garriott (Executive Producer, NCsoft)
Date/Time: Thursday (March 23, 2006) 9:00am — 10:00am

Thursday, March 23, 2006
Platform Keynote: Disrupting Development
Satoru Iwata
President, Nintendo Co., Ltd.
10:30 – 11:30am

Will Wright
Speaker: Will Wright (Maxis)
Date/Time: Thursday (March 23, 2006) 12:00pm — 1:00pm

The Game Design Challenge: The Nobel Peace Prize
Speaker: Eric Zimmerman (CEO, gameLab), Cliff Bleszinski (Lead Designer, Epic Games, Inc.)
Date/Time: Thursday (March 23, 2006) 2:30pm — 3:30pm

Valve’s Design Process for Creating Half-Life 2
Speaker: Brian Jacobson (Senior Programmer, Valve Software), David Speyrer (Valve Software)
Date/Time: Thursday (March 23, 2006) 4:00pm — 5:00pm

Burn Baby, Burn: Game Developers Rant
Speaker: Eric Zimmerman (CEO, gameLab), Frank Lantz (Creative Director, area/code), Jessica Mulligan (Writer), Chris Crawford (Freelancer), Seamus Blackley (CAA), Jonathan Blow
Date/Time: Thursday (March 23, 2006) 5:30pm — 6:30pm

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Implementing an Adaptive, Live Orchestral Soundtrack
Speaker: Andrew Boyd (Audio Director, Stormfront Studios), Robb Mills (Audio Lead / Composer, Stormfront Studios)
Date/Time: Friday (March 24, 2006) 9:00am — 10:00am

Xbox 360: A Postmortem on the Design and Production of a Next-Gen Console
Speaker: Russ Glaser (Group UI Design Manager, Xbox Platform Experience, Microsoft), Paolo Malabuyo (Lead Interaction Program Manager, Xbox Platform Experience, Microsoft), Don Coyner (Director, Xbox Platform Experience, Microsoft)
Date/Time: Friday (March 24, 2006) 12:00pm — 1:00pm

A New Vision for Interactive Stories
Speaker: Ernest Adams
Date/Time: Friday (March 24, 2006) 2:30pm — 3:30pm

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